Ice Age Spoilers
Browse all cards from Ice Age.
The Endless Winter on Terisiare in Magic: The Gathering Ice Age
Magic: The Gathering's Ice Age set is set on the continent of Terisiare on the plane of Dominaria, centuries after the Brothers' War, as a magical ice age grips the land and buries ancient ruins under snow and glaciers.
Lim-Dûl's Necromantic Rise Amid Factional Strife in Ice Age
In the central conflict of Ice Age, the necromancer Lim-Dûl emerges with an army of the undead, threatening the surviving human kingdoms. The nation of Kjeldor, the barbarian tribes of Balduvia, and the elven realms of Fyndhorn face both the unnatural winter and Lim-Dûl's growing power. Heroes such as General Jarkeld and the Balduvian chieftains must navigate uneasy truces and ancient rivalries to stem the tide of darkness.
Snow Mechanics and Cumulative Upkeep in Magic: The Gathering Ice Age
As the first set in the Ice Age block of Magic: The Gathering, Ice Age introduces the snow mechanic with snow-covered basic lands and spells that interact with them. It also debuts Cumulative Upkeep, an incremental cost that represents the harsh toll of the endless winter. The set emphasizes slow, grinding gameplay through high-cost creatures, defensive strategies, and powerful but risky enchantments, creating a mechanical and flavorful identity of endurance, isolation, and survival in a frozen world scarred by ancient cataclysm.