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How I Built Mimsy: My Mimeoplasm Self-Mill EDH Deck

Strategy Deck Tech Commander
The Mimeoplasm
The Mimeoplasm · Art by Svetlin Velinov

My Mimeoplasm EDH deck: Mimsy, to the pod, is built on one idea: mill my own library as fast as possible, then assemble a game-ending commander from the wreckage. It is not a goodstuff pile and it is not trying to steal your creatures. Every ooze it becomes was placed in my graveyard on purpose.

I'll be honest up front, because that's the only way I evaluate decks: this one is 4-25 across 29 recorded games. I'm going to tell you why I built it anyway, what actually works, and what the losses taught me.

The Spark Behind a Mimeoplasm Self-Mill Deck

Most Mimeoplasm decks I'd seen treated the commander as an opportunist that copies whatever the table's graveyards happen to offer. That never appealed to me. If my commander's power level depends on what my opponents played, I don't control my own consistency, and consistency is the whole game in Commander.

So the build constraint was set from day one: The Mimeoplasm copies my creatures. That means the deck's real job is stocking my graveyard with hand-picked bodies, and the commander is just the delivery mechanism. For {2}{G}{U}{B}, he exiles two creature cards from graveyards, enters as a copy of one, and picks up +1/+1 counters equal to the other's power. Both halves of that equation are deckbuilding decisions if you let them be.

Building the Engine: Getting Creatures Into the Graveyard on Purpose

The early versions leaned on generic self-mill, and it was too random. The deck got dramatically better when I shifted the slots toward selective graveyard-filling — tutors that put exactly the right creature exactly where I want it.

Buried Alive
Entomb
Survival of the Fittest
Hermit Druid

Buried Alive is the MVP: three creatures of my choice, straight to the graveyard, one card. Entomb and Unmarked Grave do the single-target version, and Survival of the Fittest is a repeatable machine that both finds creatures and ditches them. Hermit Druid is the reason I run only nine basic lands — with so few basics to hit, each activation mills a serious chunk of my library.

Around that core sits the volume mill: Mesmeric Orb, Altar of Dementia, Titans' Nest turning dead cards into mana, and Icetill Explorer pulling milled lands back into play. The measured curve backs the plan up — 35 lands, 3.49 average mana value, and a role count that's heavy on draw and tutors and deliberately light on everything else.

Mesmeric Orb
Altar of Dementia
Titans' Nest
Icetill Explorer

Picking the Monsters: The Best Mimeoplasm Targets I Run

The fun of the deck is the target suite, and every pick is doing a specific job.

Tyrranax Rex
Yargle and Multani
Vorinclex, Monstrous Raider
Ukkima, Stalking Shadow
Lord of Extinction
Skithiryx, the Blight Dragon

Vorinclex, Monstrous Raider is the ceiling: haste, plus every counter placed on Mimsy is doubled. Tyrranax Rex is the ideal second exile — huge power for the counter side, and as a base it brings haste, trample, toxic, and protection. Ukkima, Stalking Shadow is the sneaky one: unblockable, and opponents genuinely don't want to kill it because of the death trigger. Yargle and Multani exists purely to be the biggest number in the graveyard. Skithiryx, the Blight Dragon gives me a flying infect line, and Lord of Extinction scales with every graveyard at the table.

There's also a plan Z: Laboratory Maniac. In a deck that mills itself this aggressively, an "empty library wins" clause is real insurance — and in one recorded game it was the actual win, with Phyrexian Metamorph copying him and Titans' Nest fueling the final turns.

Laboratory Maniac

What 29 Recorded Games Say About the Deck

When it works, it's genuinely violent. In one game this May I landed a turn-4 kill with a 22/22 haste-trample Mimsy with Vorinclex, Monstrous Raider as the base, and Tyrranax Rex adding sixteen doubled counters. That's the deck's thesis executed perfectly.

But 4-25 is 4-25, and I don't hide from numbers. Reading back through the game logs, the pattern is clear: my pod has gotten fast. Multiple recent losses were turn-3 and turn-4 combo kills, and a voltron deck that needs setup turns before its first swing simply doesn't get them in that environment. The deck's failure mode isn't the engine, it's that a 21-damage plan against one player at a time is slow math in a pod that wins all at once.

That's fixable, and it's the next chapter: more cheap interaction, fewer luxuries. For now, here's exactly where the list landed, and the record, in full, because the losses are part of the story.

Mimsy (EDH)

Mimsy

5 games · 0–5
DateResultWinnerELO
2026-07-27 Loss Grande Winter +24
DonSpider: Got cooked
2026-06-09 Loss Grande Tatyova +27
DonSpider: It was turn 3...... TURN 3!! What the actual fuck
2026-06-08 Loss RuricMo Size matters :) +20
DonSpider: Turn 3 infinite green mana combo by Mo. [[Umbral Mantle]] on [[Selvala, Heart of the Wilds]] he "luckily" drew [[Greater Good]] on his next turn. Scoopfest '26 ensued
2026-05-25 Loss Time Aesi +23
DonSpider: Lerg couldn't have drawn up a better opener if he tried. I landed a turn 4 KO on adam with a 22/22 haste trample mimsy thanks to imprinting [[Vorinclex, Monstrous Raider]] as a base which added 16 counters thanks to [[Tyrranax Rex]]
2026-04-06 Loss RuricMo AHH Real Monsters! +24
DonSpider: I flew too close to the sun then my downfall came from [[Elesh Norn, Mother of Machines]]. Couldn't bring in [[The Mimeoplasm]]

If you're building your own Mimeoplasm list, browse what other players run in the public deck explorer — and if your pod isn't tracking results yet, here's how deck ELO works. Trust me: the numbers will tell you things your memory won't.

Writer and member of Nerd leagues. I started playing Magic in 2013 when a couple of my friends visited me and taught me how to play. We soon after picked up on the commander format and have played it ever since. This website started as spreadsheet that we kept track of our games on and has evolved into this website. Our passions for the game run deep.


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